How to structure a Sass project

03 April 2013

One of the coolest features of crafting CSS with Sass is that you can build out a file structure that puts all your components in their right place. BUT the question is … where is the right place? Is there a standard way to structure your Sass files?

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A Standard Module Definition for Sass

26 March 2012

One part suggestion to the Sass community to adopt a standard way of structuring Sass modules and one part show and tell. John attempts to leverage his knowledge of large Sass projects to suggest a format for a Standard Module Definition for Sass.

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Sass doesn't create bad code. Bad coders do.

02 February 2012

Those who don’t see any use for pre-processors such as Sass often use the “bad code” argumentation. It creates too specific selectors due to nesting, huge sprites and they hate the way Sass enforces an architectural approach that doesn’t work. And it’s all true. If you’re a poor developer. You know, one who would handcraft too specific selectors, 15MB sprites and doesn’t know how to cleanly structure a project.

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Zurb Foundation, for Sass and Compass

22 December 2011

What do you get when combine the power of Sass with Zurb? You get Zurb Foundation for Sass and Compass. It’s the perfect flexible grid, desktop to mobile responsive, forms, buttons and UI library, plus other ZURB Playground favorites like Orbit and Reveal.

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Interactive Sass: Having Fun On The Terminal

22 November 2011

Most people who use Sass are familiar to some degree with the command line. While programs like Compass.app and Scout.app are making it easier to use Sass and Compass without using the command line, hidden gems await those who are willing to do so.

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